teaser
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Backyard CTF/Assets/Scripts.meta
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Backyard CTF/Assets/Scripts.meta
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assetBundleVariant:
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Backyard CTF/Assets/Scripts/CameraController.cs.meta
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Backyard CTF/Assets/Scripts/CameraController.cs.meta
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@@ -39,7 +39,7 @@ MonoBehaviour:
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m_Name:
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@@ -254,18 +254,18 @@ Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>"
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## Acceptance Criteria
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- [ ] Unity 6 LTS project opens without errors
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- [ ] URP 2D Renderer is active (check Graphics settings)
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- [ ] New Input System is the active input handling mode
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- [ ] Folder structure matches spec (`Features/`, `Shared/`, `Settings/`, `Scenes/`)
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- [ ] `GameInputActions` asset exists with placeholder actions
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- [ ] Android build target configured (IL2CPP, ARM64, API 24+)
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- [ ] iOS build target configured (IL2CPP, ARM64, iOS 13+)
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- [ ] Desktop build targets configured
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- [ ] Main.unity scene has Global Light 2D with low intensity
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- [ ] `.gitignore` excludes Library/, Temp/, builds
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- [ ] Project uses text-based asset serialization
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- [ ] Initial git commit created
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- [x] Unity 6 LTS project opens without errors
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- [x] URP 2D Renderer is active (check Graphics settings)
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- [x] New Input System is the active input handling mode
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- [x] Folder structure matches spec (`Features/`, `Shared/`, `Settings/`, `Scenes/`)
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- [x] `GameInputActions` asset exists with placeholder actions
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- [~] Android build target configured (IL2CPP, ARM64, API 24+) - partially configured, UI differs from plan
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- [~] iOS build target configured (IL2CPP, ARM64, iOS 13+) - partially configured, UI differs from plan
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- [x] Desktop build targets configured
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- [ ] Main.unity scene has Global Light 2D with low intensity - TODO: add in Unity Editor
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- [x] `.gitignore` excludes Library/, Temp/, builds
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- [x] Project uses text-based asset serialization
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- [x] Initial git commit created
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## Files Created/Modified
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