From 0c43bd1c193145abfd7b1fcd5294fae10462212e Mon Sep 17 00:00:00 2001 From: John Lamb Date: Wed, 4 Feb 2026 20:27:47 -0600 Subject: [PATCH] teaser --- Backyard CTF/Assets/Scripts.meta | 8 +++++++ .../Assets/Scripts/CameraController.cs.meta | 2 ++ .../Settings/Build Profiles/Linux.asset | 2 +- .../Assets/Settings/Build Profiles/iOS.asset | 2 +- .../ProjectSettings/ShaderGraphSettings.asset | 1 + ...-01-31-feat-unity-project-scaffold-plan.md | 24 +++++++++---------- 6 files changed, 25 insertions(+), 14 deletions(-) create mode 100644 Backyard CTF/Assets/Scripts.meta create mode 100644 Backyard CTF/Assets/Scripts/CameraController.cs.meta diff --git a/Backyard CTF/Assets/Scripts.meta b/Backyard CTF/Assets/Scripts.meta new file mode 100644 index 0000000..00fa896 --- /dev/null +++ b/Backyard CTF/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d761750f862c443dc8458191d85f0d4d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Backyard CTF/Assets/Scripts/CameraController.cs.meta b/Backyard CTF/Assets/Scripts/CameraController.cs.meta new file mode 100644 index 0000000..4df1f84 --- /dev/null +++ b/Backyard CTF/Assets/Scripts/CameraController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a481d18ae14b94a098fb1659b13c68a5 \ No newline at end of file diff --git a/Backyard CTF/Assets/Settings/Build Profiles/Linux.asset b/Backyard CTF/Assets/Settings/Build Profiles/Linux.asset index 2bd3cbf..90c8720 100644 --- a/Backyard CTF/Assets/Settings/Build Profiles/Linux.asset +++ b/Backyard CTF/Assets/Settings/Build Profiles/Linux.asset @@ -39,7 +39,7 @@ MonoBehaviour: m_ExplicitNullChecks: 0 m_ExplicitDivideByZeroChecks: 0 m_ExplicitArrayBoundsChecks: 0 - m_CompressionType: -1 + m_CompressionType: 0 m_InstallInBuildFolder: 0 m_InsightsSettingsContainer: m_BuildProfileEngineDiagnosticsState: 2 diff --git a/Backyard CTF/Assets/Settings/Build Profiles/iOS.asset b/Backyard CTF/Assets/Settings/Build Profiles/iOS.asset index e9dc0f0..17dbacb 100644 --- a/Backyard CTF/Assets/Settings/Build Profiles/iOS.asset +++ b/Backyard CTF/Assets/Settings/Build Profiles/iOS.asset @@ -39,7 +39,7 @@ MonoBehaviour: m_ExplicitNullChecks: 0 m_ExplicitDivideByZeroChecks: 0 m_ExplicitArrayBoundsChecks: 0 - m_CompressionType: -1 + m_CompressionType: 0 m_InstallInBuildFolder: 0 m_InsightsSettingsContainer: m_BuildProfileEngineDiagnosticsState: 2 diff --git a/Backyard CTF/Backyard CTF/ProjectSettings/ShaderGraphSettings.asset b/Backyard CTF/Backyard CTF/ProjectSettings/ShaderGraphSettings.asset index 10b82f0..0421697 100644 --- a/Backyard CTF/Backyard CTF/ProjectSettings/ShaderGraphSettings.asset +++ b/Backyard CTF/Backyard CTF/ProjectSettings/ShaderGraphSettings.asset @@ -13,6 +13,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: shaderVariantLimit: 128 + overrideShaderVariantLimit: 0 customInterpolatorErrorThreshold: 32 customInterpolatorWarningThreshold: 16 customHeatmapValues: {fileID: 0} diff --git a/docs/plans/2026-01-31-feat-unity-project-scaffold-plan.md b/docs/plans/2026-01-31-feat-unity-project-scaffold-plan.md index 73d61c4..af9c273 100644 --- a/docs/plans/2026-01-31-feat-unity-project-scaffold-plan.md +++ b/docs/plans/2026-01-31-feat-unity-project-scaffold-plan.md @@ -254,18 +254,18 @@ Co-Authored-By: Claude Opus 4.5 " ## Acceptance Criteria -- [ ] Unity 6 LTS project opens without errors -- [ ] URP 2D Renderer is active (check Graphics settings) -- [ ] New Input System is the active input handling mode -- [ ] Folder structure matches spec (`Features/`, `Shared/`, `Settings/`, `Scenes/`) -- [ ] `GameInputActions` asset exists with placeholder actions -- [ ] Android build target configured (IL2CPP, ARM64, API 24+) -- [ ] iOS build target configured (IL2CPP, ARM64, iOS 13+) -- [ ] Desktop build targets configured -- [ ] Main.unity scene has Global Light 2D with low intensity -- [ ] `.gitignore` excludes Library/, Temp/, builds -- [ ] Project uses text-based asset serialization -- [ ] Initial git commit created +- [x] Unity 6 LTS project opens without errors +- [x] URP 2D Renderer is active (check Graphics settings) +- [x] New Input System is the active input handling mode +- [x] Folder structure matches spec (`Features/`, `Shared/`, `Settings/`, `Scenes/`) +- [x] `GameInputActions` asset exists with placeholder actions +- [~] Android build target configured (IL2CPP, ARM64, API 24+) - partially configured, UI differs from plan +- [~] iOS build target configured (IL2CPP, ARM64, iOS 13+) - partially configured, UI differs from plan +- [x] Desktop build targets configured +- [ ] Main.unity scene has Global Light 2D with low intensity - TODO: add in Unity Editor +- [x] `.gitignore` excludes Library/, Temp/, builds +- [x] Project uses text-based asset serialization +- [x] Initial git commit created ## Files Created/Modified