refactor(cli)!: rename all skills and agents to consistent ce- prefix (#503)
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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plugins/compound-engineering/skills/ce-test-xcode/SKILL.md
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plugins/compound-engineering/skills/ce-test-xcode/SKILL.md
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---
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name: ce-test-xcode
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description: "Build and test iOS apps on simulator using XcodeBuildMCP. Use after making iOS code changes, before creating a PR, or when verifying app behavior and checking for crashes on simulator."
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argument-hint: "[scheme name or 'current' to use default]"
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disable-model-invocation: true
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---
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# Xcode Test Skill
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Build, install, and test iOS apps on the simulator using XcodeBuildMCP. Captures screenshots, logs, and verifies app behavior.
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## Prerequisites
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- Xcode installed with command-line tools
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- XcodeBuildMCP MCP server connected
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- Valid Xcode project or workspace
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- At least one iOS Simulator available
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## Workflow
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### 0. Verify XcodeBuildMCP is Available
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Check that the XcodeBuildMCP MCP server is connected by calling its `list_simulators` tool.
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MCP tool names vary by platform:
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- Claude Code: `mcp__xcodebuildmcp__list_simulators`
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- Other platforms: use the equivalent MCP tool call for the `XcodeBuildMCP` server's `list_simulators` method
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If the tool is not found or errors, inform the user they need to add the XcodeBuildMCP MCP server:
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```
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XcodeBuildMCP not installed
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Install via Homebrew:
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brew tap getsentry/xcodebuildmcp && brew install xcodebuildmcp
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Or via npx (no global install needed):
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npx -y xcodebuildmcp@latest mcp
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Then add "XcodeBuildMCP" as an MCP server in your agent configuration
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and restart your agent.
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```
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Do NOT proceed until XcodeBuildMCP is confirmed working.
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### 1. Discover Project and Scheme
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Call XcodeBuildMCP's `discover_projs` tool to find available projects, then `list_schemes` with the project path to get available schemes.
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If an argument was provided, use that scheme name. If "current", use the default/last-used scheme.
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### 2. Boot Simulator
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Call `list_simulators` to find available simulators. Boot the preferred simulator (iPhone 15 Pro recommended) using `boot_simulator` with the simulator's UUID.
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Wait for the simulator to be ready before proceeding.
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### 3. Build the App
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Call `build_ios_sim_app` with the project path and scheme name.
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**On failure:**
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- Capture build errors
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- Create a P1 todo for each build error
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- Report to user with specific error details
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**On success:**
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- Note the built app path for installation
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- Proceed to step 4
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### 4. Install and Launch
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1. Call `install_app_on_simulator` with the built app path and simulator UUID
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2. Call `launch_app_on_simulator` with the bundle ID and simulator UUID
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3. Call `capture_sim_logs` with the simulator UUID and bundle ID to start log capture
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### 5. Test Key Screens
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For each key screen in the app:
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**Take screenshot:**
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Call `take_screenshot` with the simulator UUID and a descriptive filename (e.g., `screen-home.png`).
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**Review screenshot for:**
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- UI elements rendered correctly
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- No error messages visible
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- Expected content displayed
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- Layout looks correct
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**Check logs for errors:**
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Call `get_sim_logs` with the simulator UUID. Look for:
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- Crashes
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- Exceptions
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- Error-level log messages
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- Failed network requests
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**Known automation limitation — SwiftUI Text links:**
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Simulated taps (via XcodeBuildMCP or any simulator automation tool) do not trigger gesture recognizers on SwiftUI `Text` views with inline `AttributedString` links. Taps report success but have no effect. This is a platform limitation — inline links are not exposed as separate elements in the accessibility tree. When a tap on a Text link has no visible effect, prompt the user to tap manually in the simulator. If the target URL is known, `xcrun simctl openurl <device> <URL>` can open it directly as a fallback.
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### 6. Human Verification (When Required)
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Pause for human input when testing touches flows that require device interaction.
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| Flow Type | What to Ask |
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|-----------|-------------|
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| Sign in with Apple | "Please complete Sign in with Apple on the simulator" |
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| Push notifications | "Send a test push and confirm it appears" |
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| In-app purchases | "Complete a sandbox purchase" |
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| Camera/Photos | "Grant permissions and verify camera works" |
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| Location | "Allow location access and verify map updates" |
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| SwiftUI Text links | "Please tap on [element description] manually — automated taps cannot trigger inline text links" |
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Ask the user (using the platform's question tool — e.g., `AskUserQuestion` in Claude Code, `request_user_input` in Codex, `ask_user` in Gemini — or present numbered options and wait):
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```
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Human Verification Needed
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This test requires [flow type]. Please:
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1. [Action to take on simulator]
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2. [What to verify]
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Did it work correctly?
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1. Yes - continue testing
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2. No - describe the issue
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```
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### 7. Handle Failures
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When a test fails:
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1. **Document the failure:**
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- Take screenshot of error state
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- Capture console logs
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- Note reproduction steps
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2. **Ask the user how to proceed:**
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```
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Test Failed: [screen/feature]
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Issue: [description]
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Logs: [relevant error messages]
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How to proceed?
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1. Fix now - I'll help debug and fix
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2. Create todo - Add a todo for later (using the todo-create skill)
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3. Skip - Continue testing other screens
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```
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3. **If "Fix now":** investigate, propose a fix, rebuild and retest
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4. **If "Create todo":** load the `ce-todo-create` skill and create a todo with priority p1 and description `xcode-{description}`, continue
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5. **If "Skip":** log as skipped, continue
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### 8. Test Summary
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After all tests complete, present a summary:
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```markdown
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## Xcode Test Results
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**Project:** [project name]
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**Scheme:** [scheme name]
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**Simulator:** [simulator name]
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### Build: Success / Failed
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### Screens Tested: [count]
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| Screen | Status | Notes |
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|--------|--------|-------|
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| Launch | Pass | |
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| Home | Pass | |
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| Settings | Fail | Crash on tap |
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| Profile | Skip | Requires login |
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### Console Errors: [count]
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- [List any errors found]
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### Human Verifications: [count]
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- Sign in with Apple: Confirmed
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- Push notifications: Confirmed
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### Failures: [count]
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- Settings screen - crash on navigation
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### Created Todos: [count]
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- `006-pending-p1-xcode-settings-crash.md`
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### Result: [PASS / FAIL / PARTIAL]
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```
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### 9. Cleanup
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After testing:
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1. Call `stop_log_capture` with the simulator UUID
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2. Optionally call `shutdown_simulator` with the simulator UUID
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## Quick Usage Examples
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```bash
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# Test with default scheme
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/ce-test-xcode
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# Test specific scheme
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/ce-test-xcode MyApp-Debug
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# Test after making changes
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/ce-test-xcode current
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```
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## Integration with ce-code-review
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When reviewing PRs that touch iOS code, the `ce-code-review` workflow can spawn an agent to run this skill, build on the simulator, test key screens, and check for crashes.
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