feat: make skills platform-agnostic across coding agents (#330)

This commit is contained in:
Trevin Chow
2026-03-21 17:35:22 -07:00
committed by GitHub
parent cfbfb6710a
commit 52df90a166
9 changed files with 215 additions and 580 deletions

View File

@@ -5,167 +5,81 @@ argument-hint: "[scheme name or 'current' to use default]"
disable-model-invocation: true
---
# Xcode Test Command
# Xcode Test Skill
<command_purpose>Build, install, and test iOS apps on the simulator using XcodeBuildMCP. Captures screenshots, logs, and verifies app behavior.</command_purpose>
## Introduction
<role>iOS QA Engineer specializing in simulator-based testing</role>
This command tests iOS/macOS apps by:
- Building for simulator
- Installing and launching the app
- Taking screenshots of key screens
- Capturing console logs for errors
- Supporting human verification for external flows
Build, install, and test iOS apps on the simulator using XcodeBuildMCP. Captures screenshots, logs, and verifies app behavior.
## Prerequisites
<requirements>
- Xcode installed with command-line tools
- XcodeBuildMCP server connected
- XcodeBuildMCP MCP server connected
- Valid Xcode project or workspace
- At least one iOS Simulator available
</requirements>
## Main Tasks
## Workflow
### 0. Verify XcodeBuildMCP is Installed
### 0. Verify XcodeBuildMCP is Available
<check_mcp_installed>
Check that the XcodeBuildMCP MCP server is connected by calling its `list_simulators` tool.
**First, check if XcodeBuildMCP tools are available.**
MCP tool names vary by platform:
- Claude Code: `mcp__xcodebuildmcp__list_simulators`
- Other platforms: use the equivalent MCP tool call for the `XcodeBuildMCP` server's `list_simulators` method
If the tool is not found or errors, inform the user they need to add the XcodeBuildMCP MCP server:
Try calling:
```
mcp__xcodebuildmcp__list_simulators({})
XcodeBuildMCP not installed
Install via Homebrew:
brew tap getsentry/xcodebuildmcp && brew install xcodebuildmcp
Or via npx (no global install needed):
npx -y xcodebuildmcp@latest mcp
Then add "XcodeBuildMCP" as an MCP server in your agent configuration
and restart your agent.
```
**If the tool is not found or errors:**
Tell the user:
```markdown
**XcodeBuildMCP not installed**
Please install the XcodeBuildMCP server first:
\`\`\`bash
claude mcp add XcodeBuildMCP -- npx xcodebuildmcp@latest
\`\`\`
Then restart Claude Code and run `/xcode-test` again.
```
**Do NOT proceed** until XcodeBuildMCP is confirmed working.
</check_mcp_installed>
Do NOT proceed until XcodeBuildMCP is confirmed working.
### 1. Discover Project and Scheme
<discover_project>
Call XcodeBuildMCP's `discover_projs` tool to find available projects, then `list_schemes` with the project path to get available schemes.
**Find available projects:**
```
mcp__xcodebuildmcp__discover_projs({})
```
**List schemes for the project:**
```
mcp__xcodebuildmcp__list_schemes({ project_path: "/path/to/Project.xcodeproj" })
```
**If argument provided:**
- Use the specified scheme name
- Or "current" to use the default/last-used scheme
</discover_project>
If an argument was provided, use that scheme name. If "current", use the default/last-used scheme.
### 2. Boot Simulator
<boot_simulator>
Call `list_simulators` to find available simulators. Boot the preferred simulator (iPhone 15 Pro recommended) using `boot_simulator` with the simulator's UUID.
**List available simulators:**
```
mcp__xcodebuildmcp__list_simulators({})
```
**Boot preferred simulator (iPhone 15 Pro recommended):**
```
mcp__xcodebuildmcp__boot_simulator({ simulator_id: "[uuid]" })
```
**Wait for simulator to be ready:**
Check simulator state before proceeding with installation.
</boot_simulator>
Wait for the simulator to be ready before proceeding.
### 3. Build the App
<build_app>
Call `build_ios_sim_app` with the project path and scheme name.
**Build for iOS Simulator:**
```
mcp__xcodebuildmcp__build_ios_sim_app({
project_path: "/path/to/Project.xcodeproj",
scheme: "[scheme_name]"
})
```
**Handle build failures:**
**On failure:**
- Capture build errors
- Create P1 todo for each build error
- Create a P1 todo for each build error
- Report to user with specific error details
**On success:**
- Note the built app path for installation
- Proceed to installation step
</build_app>
- Proceed to step 4
### 4. Install and Launch
<install_launch>
**Install app on simulator:**
```
mcp__xcodebuildmcp__install_app_on_simulator({
app_path: "/path/to/built/App.app",
simulator_id: "[uuid]"
})
```
**Launch the app:**
```
mcp__xcodebuildmcp__launch_app_on_simulator({
bundle_id: "[app.bundle.id]",
simulator_id: "[uuid]"
})
```
**Start capturing logs:**
```
mcp__xcodebuildmcp__capture_sim_logs({
simulator_id: "[uuid]",
bundle_id: "[app.bundle.id]"
})
```
</install_launch>
1. Call `install_app_on_simulator` with the built app path and simulator UUID
2. Call `launch_app_on_simulator` with the bundle ID and simulator UUID
3. Call `capture_sim_logs` with the simulator UUID and bundle ID to start log capture
### 5. Test Key Screens
<test_screens>
For each key screen in the app:
**Take screenshot:**
```
mcp__xcodebuildmcp__take_screenshot({
simulator_id: "[uuid]",
filename: "screen-[name].png"
})
```
Call `take_screenshot` with the simulator UUID and a descriptive filename (e.g., `screen-home.png`).
**Review screenshot for:**
- UI elements rendered correctly
@@ -174,23 +88,15 @@ mcp__xcodebuildmcp__take_screenshot({
- Layout looks correct
**Check logs for errors:**
```
mcp__xcodebuildmcp__get_sim_logs({ simulator_id: "[uuid]" })
```
Look for:
Call `get_sim_logs` with the simulator UUID. Look for:
- Crashes
- Exceptions
- Error-level log messages
- Failed network requests
</test_screens>
### 6. Human Verification (When Required)
<human_verification>
Pause for human input when testing touches:
Pause for human input when testing touches flows that require device interaction.
| Flow Type | What to Ask |
|-----------|-------------|
@@ -200,9 +106,10 @@ Pause for human input when testing touches:
| Camera/Photos | "Grant permissions and verify camera works" |
| Location | "Allow location access and verify map updates" |
Use AskUserQuestion:
```markdown
**Human Verification Needed**
Ask the user (using the platform's question tool — e.g., `AskUserQuestion` in Claude Code, `request_user_input` in Codex, `ask_user` in Gemini — or present numbered options and wait):
```
Human Verification Needed
This test requires [flow type]. Please:
1. [Action to take on simulator]
@@ -213,12 +120,8 @@ Did it work correctly?
2. No - describe the issue
```
</human_verification>
### 7. Handle Failures
<failure_handling>
When a test fails:
1. **Document the failure:**
@@ -226,9 +129,10 @@ When a test fails:
- Capture console logs
- Note reproduction steps
2. **Ask user how to proceed:**
```markdown
**Test Failed: [screen/feature]**
2. **Ask the user how to proceed:**
```
Test Failed: [screen/feature]
Issue: [description]
Logs: [relevant error messages]
@@ -239,47 +143,38 @@ When a test fails:
3. Skip - Continue testing other screens
```
3. **If "Fix now":**
- Investigate the issue in code
- Propose a fix
- Rebuild and retest
4. **If "Create todo":**
- Create `{id}-pending-p1-xcode-{description}.md`
- Continue testing
</failure_handling>
3. **If "Fix now":** investigate, propose a fix, rebuild and retest
4. **If "Create todo":** create `{id}-pending-p1-xcode-{description}.md`, continue
5. **If "Skip":** log as skipped, continue
### 8. Test Summary
<test_summary>
After all tests complete, present summary:
After all tests complete, present a summary:
```markdown
## 📱 Xcode Test Results
## Xcode Test Results
**Project:** [project name]
**Scheme:** [scheme name]
**Simulator:** [simulator name]
### Build: Success / Failed
### Build: Success / Failed
### Screens Tested: [count]
| Screen | Status | Notes |
|--------|--------|-------|
| Launch | Pass | |
| Home | Pass | |
| Settings | Fail | Crash on tap |
| Profile | ⏭️ Skip | Requires login |
| Launch | Pass | |
| Home | Pass | |
| Settings | Fail | Crash on tap |
| Profile | Skip | Requires login |
### Console Errors: [count]
- [List any errors found]
### Human Verifications: [count]
- Sign in with Apple: Confirmed
- Push notifications: Confirmed
- Sign in with Apple: Confirmed
- Push notifications: Confirmed
### Failures: [count]
- Settings screen - crash on navigation
@@ -290,43 +185,26 @@ After all tests complete, present summary:
### Result: [PASS / FAIL / PARTIAL]
```
</test_summary>
### 9. Cleanup
<cleanup>
After testing:
**Stop log capture:**
```
mcp__xcodebuildmcp__stop_log_capture({ simulator_id: "[uuid]" })
```
**Optionally shut down simulator:**
```
mcp__xcodebuildmcp__shutdown_simulator({ simulator_id: "[uuid]" })
```
</cleanup>
1. Call `stop_log_capture` with the simulator UUID
2. Optionally call `shutdown_simulator` with the simulator UUID
## Quick Usage Examples
```bash
# Test with default scheme
/xcode-test
/test-xcode
# Test specific scheme
/xcode-test MyApp-Debug
/test-xcode MyApp-Debug
# Test after making changes
/xcode-test current
/test-xcode current
```
## Integration with /ce:review
## Integration with ce:review
When reviewing PRs that touch iOS code, the `/ce:review` command can spawn this as a subagent:
```
Task general-purpose("Run /xcode-test for scheme [name]. Build, install on simulator, test key screens, check for crashes.")
```
When reviewing PRs that touch iOS code, the `ce:review` workflow can spawn an agent to run this skill, build on the simulator, test key screens, and check for crashes.