# Brainstorm: Unity Project Setup for Neighborhood Quarterback **Date:** 2026-01-31 **Status:** Ready for planning **Related:** soul.md (game design document) ## What We're Building Minimal scaffolding for a Unity project that will become "Neighborhood Quarterback" - a 1v1 real-time capture-the-flag game. This phase establishes: - Unity 6 LTS project with correct settings - Build targets for Android, iOS, and Desktop - Feature-based folder organization - URP 2D rendering pipeline - New Input System configured **Explicitly out of scope:** Gameplay code, networking, UI systems, assets. Just the foundation. ## Why This Approach ### Unity 6 LTS over older versions - Latest LTS with best cross-platform tooling - Improved mobile build times and runtime performance - Active support through 2028 ### URP 2D over Built-in or 3D - Soul doc describes "backyard baseball meets satellite-map clarity" - 2D aesthetic - URP 2D provides good lighting options for "night time" mood - Better mobile GPU performance than URP 3D - 2D Renderer optimized for sprite-based games ### New Input System over Legacy - Unified touch/mouse handling critical for mobile + desktop - Action maps allow defining "select unit", "drag route" abstractly - Better support for complex gestures needed for squad command ### Feature-based folders over type-based - Game has distinct systems (FogOfWar, Jail, Units, MotionLights) per soul doc - Keeps related code/prefabs/art together - Scales better as features grow ## Key Decisions | Decision | Choice | Rationale | |----------|--------|-----------| | Unity Version | 6 LTS (6000.0.x) | Latest stable, best mobile support | | Render Pipeline | URP 2D | 2D game, mobile performance, lighting | | Input System | New Input System | Cross-platform touch/mouse | | Folder Structure | Feature-based | Matches game's system architecture | | Build Targets | Android, iOS, Win/Mac/Linux | Per requirements | | Android Config | IL2CPP, ARM64, API 24+ | Modern devices, performance | | iOS Config | IL2CPP, ARM64, iOS 13+ | Modern devices, performance | ## Open Questions 1. **Netcode package?** - Soul doc mentions 1v1 multiplayer, but that's post-scaffolding. Decision deferred. 2. **Unity Gaming Services?** - Authentication, matchmaking, analytics. Deferred to gameplay phase. 3. **CI/CD pipeline?** - Out of scope for minimal setup. Add when needed. ## Folder Structure ``` neighborhood-quarterback/ ├── Assets/ │ ├── Features/ # Feature modules (empty initially) │ │ └── _Template/ # Copy this for new features │ ├── Shared/ # Cross-feature resources │ │ ├── Fonts/ │ │ └── UI/ │ ├── Settings/ # Project settings │ │ ├── URP/ # Render pipeline assets │ │ └── Input/ # Input action assets │ └── Scenes/ │ └── Main.unity # Entry point ├── Packages/ # Unity package manifest ├── ProjectSettings/ # Unity project settings └── docs/ # Design documents ├── soul.md └── brainstorms/ ``` ## Next Steps Run `/workflows:plan` to generate implementation steps for creating this Unity project scaffold.