feat/teaser-prototype-playable-core (#1)

Co-authored-by: John Lamb <j.lamb13@gmail.com>
Reviewed-on: #1
This commit was merged in pull request #1.
This commit is contained in:
2026-02-05 02:30:45 +00:00
parent b1b3e4d0b3
commit 0de174eb1a
21 changed files with 1780 additions and 14 deletions

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@@ -254,18 +254,18 @@ Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>"
## Acceptance Criteria
- [ ] Unity 6 LTS project opens without errors
- [ ] URP 2D Renderer is active (check Graphics settings)
- [ ] New Input System is the active input handling mode
- [ ] Folder structure matches spec (`Features/`, `Shared/`, `Settings/`, `Scenes/`)
- [ ] `GameInputActions` asset exists with placeholder actions
- [ ] Android build target configured (IL2CPP, ARM64, API 24+)
- [ ] iOS build target configured (IL2CPP, ARM64, iOS 13+)
- [ ] Desktop build targets configured
- [ ] Main.unity scene has Global Light 2D with low intensity
- [ ] `.gitignore` excludes Library/, Temp/, builds
- [ ] Project uses text-based asset serialization
- [ ] Initial git commit created
- [x] Unity 6 LTS project opens without errors
- [x] URP 2D Renderer is active (check Graphics settings)
- [x] New Input System is the active input handling mode
- [x] Folder structure matches spec (`Features/`, `Shared/`, `Settings/`, `Scenes/`)
- [x] `GameInputActions` asset exists with placeholder actions
- [~] Android build target configured (IL2CPP, ARM64, API 24+) - partially configured, UI differs from plan
- [~] iOS build target configured (IL2CPP, ARM64, iOS 13+) - partially configured, UI differs from plan
- [x] Desktop build targets configured
- [ ] Main.unity scene has Global Light 2D with low intensity - TODO: add in Unity Editor
- [x] `.gitignore` excludes Library/, Temp/, builds
- [x] Project uses text-based asset serialization
- [x] Initial git commit created
## Files Created/Modified